Rhetorical and Narrative Analysis

Rhetorical Analysis of Deja Vu

In this presentation, I explore in depth a single mission found in the video game Metal Gear Solid: Ground Zeros, and what messages the developer might be trying to relay to the player. My speaking notes are included with the presentation slides in the included document.

Repentance by Natasha Trethewey

In this narrative analysis, I take an in depth look at Repentance, and the impact it has on the reader and potential reasons as to why that is.

Captioning in the Gaming Industry

In this video, I talk about the struggle of captioning video games and how they could improve or become more inclusive in the future.

Accessibility in the Gaming Industry

In this video, I break down the current state of accessibility in gaming, and what the industry is doing and could be doing to be more inclusive to other audiences.

Hostage by Guy Delisle

In this analysis, I breakdown the comic, Hostage, and talk about how it shows the harshness of imprisonment through multiple vehicles of narrative and visuals.

Technological Embodiment and Deus Ex

In this analysis, I talk about how Deus Ex’s narrative and world structure revolve around the concept of Technological Embodiment, and what that means.